Always Learning

Emerging Topics in Computer Vision
Gerard Medioni
Sing Bing Kang

ISBN-10: 0131013661
ISBN-13:  9780131013667

Publisher:  Prentice Hall
Copyright:  2005
Format:  Paper; 688 pp
Published:  07/21/2004
Status: Instock


Customers outside the U.S., click here.


Print this content

In this section:


Table of Contents

 Preface.

 Contributors.

1. Introduction.

I. FUNDAMENTALS IN COMPUTER VISION.  

2. Camera Calibration.

Zhengyou Zhang.

Introduction.

Notation and Problem Statement.

Camera Calibration with 3D Objects.

Camera Calibration with 2D Objects: Plane-Based Technique.

Solving Camera Calibration with 1D Objects.

Self-Calibration.

Conclusion.

Appendix: Estimating Homography Between Plane and Image.

Bibliography.

3. Multiple View Geometry. 

 Anders Heyden and Marc Pollefeys.

Introduction.

Projective Geometry.

Tensor Calculus.

Modeling Cameras.

Multiple View Geometry.

Structure and Motion I.

Structure and Motion II.

Autocalibration.

Dense Depth Estimation.

Visual Modeling.

Conclusion.

Bibliography. 

4. Robust Techniques for Computer Vision.

Peter Meer.

Robustness in Visual Tasks.

Models and Estimation Problems.

Location Estimation.

Robust Regression.

Conclusion.

Bibliography. 

5. The Tensor Voting Framework.

Gérard Medioni and Philippos Mordohai.

Introduction.

Related Work.

Tensor Voting in 2D.

Tensor Voting in 3D.

Tensor Voting in ND.

Application to Computer Vision Problems.

Conclusion and Future Work.

Acknowledgments.

Bibliography. 

II. APPLICATIONS IN COMPUTER VISION.

6. Image-Based Lighting. 

 Paul E. Debevec.

Basic Image-Based Lighting.

Advanced Image-Based Lighting.

Image-Based Relighting.

Conclusion.

Bibliography.

7. Computer Vision In Visual Effects. 

 Doug Roble.

Introduction.

Computer Vision Problems Unique to Film.

Feature Tracking.

Optical Flow.

Camera Tracking and Structure from Motion.

The Future.

Bibliography.

8. Content-Based Image Retrieval: An Overview.

Theo Gevers and Arnold W. M. Smeulders

Overview of Chapter.

Image Domains.

Image Features.

Representation and Indexing.

Similarity and Search.

Interaction and Learning.

Conclusion.

Bibliography.

  9. Face Detection, Alignment, and Recognition.

  Stan Z. Li and Juwei Lu.

Introduction.

Face Detection.

Face Alignment.

Face Recognition.

Bibliography. 

10. Perceptual Interfaces.

Matthew Turk and Mathias Kölsch

Introduction.

Perceptual Interfaces and HCI.

Multimodal Interfaces.

Vision-Based Interfaces.

Brain-Computer Interfaces.

Summary.

Bibliography. 

III. PROGRAMMING FOR COMPUTER VISION.

11. Open Source Computer Vision Library.

Gary Bradski.

Overview.

Functional Groups: What's Good for What.

Pictorial Tour.

Programming Examples Using C/C++.

Other Interfaces.

Appendix A.

Appendix B.

Bibliography.

12. Software Architecture For Computer Vision.

Alexandre R. J. François.

Introduction.

SAI: A Software Architecture Model.

MFSM: An Architectural Middleware.

Conclusion.

Acknowledgments.

Bibliography.

Index.



Back to top

Print this content

In this section:


Author Bios

GÉRARD MEDIONI chairs the Computer Science Department and is Professor at the Institute for Robotics and Intelligent Systems at the University of Southern California. His research interests include designing and implementing very reliable vision systems to accomplish difficult tasks and establishing bridges between computer vision and computer graphics. SING BING KANG is a member of the Interactive Visual Media Group at Microsoft Research, where he specializes in vision-based modeling. He recently co-edited Panoramic Vision: Sensors, Theory, and Applications, and has served on the technical committees of three major computer vision conferences. He holds 12 US patents.


Backcover Copy

The state-of-the art in computer vision: theory, applications, and programming

Whether you're a working engineer, developer, researcher, or student, this is your single authoritative source for today's key computer vision innovations. Gerard Medioni and Sing Bing Kang present advances in computer vision such as camera calibration, multi-view geometry, and face detection, and introduce important new topics such as vision for special effects and the tensor voting framework. They begin with the fundamentals, cover select applications in detail, and introduce two popular approaches to computer vision programming.

  • Camera calibration using 3D objects, 2D planes, 1D lines, and self-calibration
  • Extracting camera motion and scene structure from image sequences
  • Robust regression for model fitting using M-estimators, RANSAC, and Hough transforms
  • Image-based lighting for illuminating scenes and objects with real-world light images
  • Content-based image retrieval, covering queries, representation, indexing, search, learning, and more
  • Face detection, alignment, and recognition--with new solutions for key challenges
  • Perceptual interfaces for integrating vision, speech, and haptic modalities
  • Development with the Open Source Computer Vision Library (OpenCV)
  • The new SAI framework and patterns for architecting computer vision applications


Back to top

Print this content

This product is a member of the following series. Click on the series name to see the full list of products in the series.

Back to top

Log in to the Instructor Resource Center

Login name: 

  Password: 

Forgot login/password?  |  Need to redeem an access code?

        

Instructor Resource Center File Download

This work is protected by local and international copyright laws and is provided solely for the use of instructors in teaching their courses and assessing student learning. Dissemination or sale of any part of this work (including on the World Wide Web) will destroy the integrity of the work and is not permitted. The work and materials from this site should never be made available to students except by instructors using the accompanying text in their classes. All recipients of this work are expected to abide by these restrictions and to honor the intended pedagogical purposes and the needs of other instructors who rely on these materials.

Cancel     I accept, proceed with download

Print this content

Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students contact your Pearson Higher Education representative.

Back to top