Always Learning

Software Engineering with ADA, 3/E
Grady BoochRational Software Corporation
Doug BryanStanford University

ISBN-10: 0805306080
ISBN-13:  9780805306088

Publisher:  Addison-Wesley Professional
Copyright:  1994
Format:  Paper; 576 pp
Published:  08/31/1993
Status: Out of Stock


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Description

In this comprehensive introduction to Ada programming, programmers learn how to maximize the potential of this powerful language using an object-oriented methodology. Grady Booch and Doug Bryan combine their expertise to explain how to create large-scale Ada systems using good software engineering principles. Five large-scale Ada programming examples build upon these principles using an object-oriented methodology while illuminating topics such as database systems and generic tree packages. The Third Edition also incorporates more small-sized code examples, exercises based on the programming applications, a new chapter on Ada's impact on the software crisis, and an appendix on Ada 9X.


Table of Contents



1. Introduction.

The Software Crisis.

The Ada Culture.



2. Software Engineering.

Goals of Software Engineering.

Principles of Software Engineering.

Approaches to Software Development.

Languages and Software Development.



3. Object-Oriented Design.

Limitations of Functional Methods.

An Object-Oriented Design Method.

Ada as a Design Language.



4. An Overview Of The Language.

Requirements for the Language.

Ada from the Top Down.

Ada from the Bottom Up.

Summary of Language Characteristics.

Data Structures.



5. The First Design Problem: Document Concordance.

Define the Problem.

Identify the Objects.

Identify the Operations.

Establish the Visibility.

Establish the Interface.

Implement Each Object.



6. Data Abstraction And Ada's Types.

Data Abstraction.

Types.

Object Declarations.



7. The Second Design Problem: Data Base System.

Define the Problem.

Identify the Objects.

Identify the Operations.

Establish the Visibility.

Establish the Interface.

Algorithms And Control.



8. Subprograms.

The Form of Ada Subprograms.

Subprogram Calls.

Applications for Ada Subprograms.



9. Expressions And Statements.

Names.

Values.

Expressions.

Statements.



10. The Second Design Problem: Continued.

The Problem Revisited.

Evaluate the Objects.

Implement Each Object.

Packaging Concepts.



11. Packages.

The Form of Ada Packages.

Packages and Private Types.

Applications for Ada Packages.



12. Generic Program Units.

The Form of Ada Generic Program Units.

Generic Parameters.

Applications for Ada Generic Program Units.



13. The Third Design Problem: Generic Tree Package.

Define the Problem.

Identify the Objects.

Identify the Operations.

Establish the Visibility.

Establish the Interface.

Evaluate the Objects.

Implement Each Object.

Concurrent Real-Time Processing.



14. Tasks.

The Form of Ada Tasks.

Task Statements.

Applications for Ada Tasks.



15. Exception Handling.

Declaring and Raising Exceptions.

Handling Exceptions.

Applying Exceptions.



16. Machine Representations.

Representation Specifications.

System-Dependent Features.

Unchecked Conversion.



17. The Fourth Design Problem: Environment Monitoring.

Define the Problem.

Identify the Objects.

Identify the Operations.

Establish the Visibility.

Establish the Interface.

Evaluate the Objects.

Implement Each Object.

Systems Development.



18. Input/Output.

File Management.

Input/Output for Nontextual Data.

Input/Output for Textual Data.

Application.

Low-Level Input/Output.



19. The Software Life Cycle With Ada.

Analysis Phase.

Requirements Definition Phase.

Design Phase.

Coding Phase.

Testing Phase.

Operation and Maintenance Phase.



20. Programming In The Large.

Managing The Name Space.

Separate Compilation Issues.

Large Systems Architecture.



21. The Fifth Design Problem: Heads-Up Display.

Define the Problem.

Identify the Objects.

Identify the Operations.

Establish the Visibility.

Establish the Interface.



Appendix A: Predefined Language Attributes.


Appendix B: Predefined Language Pragmas.


Appendix C: Predefined Language Environment.


Appendix D: Ada Style Guide.


Appendix E: Ada Syntax Charts.


Appendix F: Ada 9x. 0805306080T04062001



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Author Bios

Grady Booch, is the Chief Scientist at Rational Software Corporation and developer of the Booch Method of object-oriented analysis and design. He is also co-developer of the Unified Modeling Language (UML). Widely recognized for these and many contributions in the field, he is a popular speaker at technology conferences around the world. Booch has twice received Software Development magazine's coveted Jolt-Cola Product Excellence Award for his seminal text, Object-Oriented Analysis and Design with Applications.

0805306080AB04062001


Backcover Copy

The book supplies an intensive study of ANSI-standard Ada with a focus on software engineering and object-oriented design. The book reflects Grady Booch's expertise in object-oriented programming by introducing an object-oriented development method that exploits the power of Ada in managing complex software systems. This edition also contains a new chapter on Ada's impact on software engineering and the software crisis.



0805306080B04062001

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